![]() They are similar enough to be grouped together in the dat. Some of these games have altered graphics and sound between regions, such as the NES games Castlevania III - Dracula's Curse (USA) and Akumajou Densetsu (Japan). If you played them both or seen pictures/video, you would see that they are almost entirely the same game, with the primary difference being their languages. For example, in the SNES P/Clone dat the USA game Secret of Mana is grouped with the Japanese game Seiken Densetsu 2. The P/Clone dat, however, groups games together if they are very similar. It's all of the known ROM images and BIOS images put into one dat with no sorting. What are the differences between the "standard dat" and the "P/C XML"? Hopefully in the future things will change (Nestopia has made some progress for NES ROM images), but for now those headers are required. Although emulators should handle that sort of data on their end, (N64 emulators do, anyway) NES and Lynx emulators don't, instead requiring those headers on top to this day. These headers are not part of the original game's data, and are only present to tell emulators how to properly run a ROM image. A set number of bytes, known as headers, were written to the tops of all NES and Lynx ROM images. People didn't think about the consequences of headers back then and how they would later affect game preservation. DAT files.īack when NES and Lynx ROM images were first being dumped, the emphasis was not as much on preversation as it was people just wanting to share and play the games. ![]() It is our database, where you can browse our catalog and download. * Save files in a different compression format than they were originally in if you so desire.We are a group of people that loves to catalog games. Useful if you have for example dumped a game using a copier and floppy disks and you have four separate parts. * Merge multiple files together to make a single ROM. * Split files that contain several ROMs in them into files with one ROM each. * Sort your ROMs into various directories - 11 sorting options in all! Now also featuring multisort! * Output to XML and CSV so you can work with your own databases. * Output to HTML, to show the world the info of your collection. * Find which of your precious ROMs are really overdumps. * Fix many hacks and bad ROMs, including but not limited to: Bazooka Blitzkrieg, Metal Combat, Tales of Phantasia, and more. * Zip, GZip, BZip2, JMA, RAR, and 7-Zip support, allowing you to work with your ROMs even while compressed. * Delete duplicates, to help you weed out unneeded duplicates from your collection. * Deinterleave ROMs, for those users that need to deinterleave their ROMs in order to use them. Special NSRT headers can be added to any ROM with a good checksum. NSRT can also mass add/remove headers from your ROMs with just one command. * Save State renaming, so you don't lose your place if you want your ROMs to be renamed. 8.3 filenames are supported, and, if you wish, spaces can be removed from long files names and replaced with underscores. NSRT can mass rename your whole ROM collection, with uppercase or lowercase extensions. * Expanded Info on ROMs, now listing their ROM revision number along with the ROM's CRC32, Battery info, etc. * Fast checksum calculation, taking only milliseconds for an individual ROM. NSRT has always been the tops of SNES chip detection, and trend still continues. * The most accurate interleave detection and support of any other ROM tool available. * Full LFN support, even under Windows XP. ![]() * Reports additional hashes (RIPEMD, SHA-1, SHA-256, SHA-512, Tiger, Whirlpool). * Accurate CRC32 (and MD5 if you desire) ROM checking for the database to make sure that no false positives are registered, making sure you always have the ROM in the database. It is being constantly scanned for errors and edited to be the most accurate SNES ROM database to date. * Full SNES ROM database with names chosen by a consensus (no hacks, bad ROMs, and duplicate entries).
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